Saturday, April 08, 2006
More Red Steel details ready to blow your mind
Red Steel will be a Revolution launch game.
“...it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy’s hands. In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it.”
“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels. Any time you take on an enemy with a sword of his own, you’ll need to take yours out right away, or his blade will make short work of you.”
And a quote from the Game Informer crew on the natural feel of the controller: "...the longer we played with it the more natural if felt, and the more quickly we mowed down the targets. Strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. Aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures."
Supposedly, the controller will also allow you to duck behind objects for cover, and reload by tilting the controller backwards. Split-screen and Nintendo Wi-Fi Connection multiplayer modes are planned.
Link to story
Can't wait to tilt your gun and swing your sword? November is not too far off now, well...... 7 months. E3 is only 1 month away and that's something to get excited about!