Monday, November 09, 2015

Zelda NX vs Zelda Wii U - The Same Yet Totally Different?



Zelda is most likely coming for both the NX and the Wii U. How much different will they be? I think Nintendo might want to maximize NX sales since it's imperative to there business and money making strategy . If Nintendo makes the game the best it can be on Wii U I'm sure people that don't want to upgrade to the NX will still buy it on Wii U.

I think they could keep the same cel-shaded style while "piling on" more effects if they want to take advantage of the added horsepower. I'm excited to finally see this game again hopefully soon. Also, if they use Vulkan on Zelda NX, the graphics would be able to push way more grass/trees/draw distance on screen than the Wii U version and all at 1080p/60 fps. The control and gameplay might be the same on both versions though.

1 comment:

alan bane said...

im hoping for controller choice evolved twilight princess, wii and a gamepad gyro maybe a nx handheld option to


regarding vulken api its eing stated te GCN focused elimments are being scrapped THIS IS EXACTLY MY CONCERN WITH A CONSOLE API VS A OPEN API a console api is much much closer to the metal...

im not saying i dont want GENERIC EVERY DEVICE vulken not to runon nx im saying i want a version of vulken WITH AS TIHT TO THE EXACT CHIP SET OF NX POSABLE..

if generic vulken is used so be it and NX better GCN focused vulken to then that stays with the CONSOLE API FOCUS stripping out the AMD-G-Ness of the api isnt going to help push nx its going to hinder it...

I WANT A API THAT PUSHES EVERY CURCUIT OF MY CONSOLE every clock its nice vulken is going to be multi plat but that doesnt push the nx to its limits...

its like saying dx12 pushes xbox one better than xbox one api thats imposable xbox one api is for the xbox one chip set DX12 is open format...

iv looked into mantal witch is now the core of vulken and stardust api's GCN focused code being stripped away,didnt impress me for NX development....