Thursday, December 07, 2006
No More Heroes confirmed to have "GTA" free-roaming
IGN interviewed Suda 51 about how No More Heroes plays and why they chose the Wii for their system of choice for development. Read on below:
IGN: So why did you choose the same graphic style as Killer 7?
Suda: As you've seen in the trailer, the graphics are similar to Killer 7, but in the game the graphics will be a little different from the trailer. It'll be more illustration-based, with 3D maps. I think you'll be surprised when you see the game!
Suda: There will be a main map with ten stages to select from across it.
IGN: So how exactly are you going to find the bosses in the game? Will you have to fight through minions or will it just be the boss? Will it be GTA-Style?
Suda: First, Heroes is a free-roaming game, so you can move wherever you want freely. It's very different from Killer 7, which was very linear. The map represents the west coast of America, namely California, but it's set in a small town. You can ride in a car, or in a bike, or whatever, it's pretty free and open.
IGN: Why did you choose the Wii for Heroes?
Suda: People will probably buy the Wii and play family games like Wii Sports, so we decided to develop Heroes for the Wii because gamers might get tired of the family games eventually. Also, people who are going to buy the Wii are interested in trying something different, something that's an extraordinary action game.
IGN: Killer 7 was on the GC, and Heroes is on the Wii, is Suda51 a big fan of Nintendo and its mission statement to make games that are accessible to everyone?
Suda: In the development environment, the Wii is very easy to develop games for because Nintendo supports developers quite a lot. I'm happy to make games for Nintendo because I'm a big fan of the company.
IGN: Are you afraid that games are getting too expensive to develop?
Suda: Well, Grasshopper isn't a big company, we're really small, and to develop new games and projects, the Wii is the best platform for us right now. The budget for developing a Wii game very reasonable for developers who are doing new projects. On other platforms it can be very expensive to make games. If we made games for the PS3 or 360, it'd require a huge budget.
Read the whole interview here
The game sounds very interesting we can only hope it turns out as good as the art style and design.