Saturday, September 02, 2006

Crytek thinking about bringing Crysis to Wii?


GI: It’s assumed that if you do console development it’ll be on the most powerful systems – Xbox 360 and PS3. What do you think of Wii?

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved it. I thought about how we could do games for this platform and what kind of games they would be, and what kind of shooters we could do on it, and work it to our own needs here. Yes we’ve had some thoughts, but Crysis is not part of the plan at this stage, but that may change. We are a company that takes one step at a time, and once we achieve the goal that we want to achieve then we take the next step and see what the next platform we go with next. We did not decide if we’ll do PS3 at all. We have all of the development kits, and we have research going on. We have the Wii, Xbox 360, and PS3, we work as researchers and test them, essentially. We have parts of these systems running because there is going to be console development in our company, but if it’s going to be Crysis or not is a step ahead of us. Because if we go to fast we sacrifice quality on PC, and I want to make sure it’s the best PC shooter we can do. With our company our goal is to make it the best shooter of all time. Once we achieve that, our achievement is we do our best and that’s it. Whether we do it our not is to be determined. Once we are there, then we’ll take the next step.

GI: Crytek is known to have made stunningly beautiful games, and while you can sort of experience them on lesser hardware, if you have the quad-SLI setup, and three gigs of RAM and a super fast processor it’s going to look incredible. With looking at what the Wii has under the hood, does that discourage you as a developer?

Yerli: No, not at all, because I think we can make great visuals by different means. Look at the PS2. Some PS2 games still look fabulous. And there are games that are just stylized perfectly. You can achieve anything with every hardware. I think it’s a matter of artistic direction, how you use the limitations. That ultimately is the experience you want to give. The experiences in Crysis drives the art direction. The experience of the frozen environments, the experience of interactivity, then we decide how we want it to come across visually. What do we need to do, how far do we need to go? With the Nintendo Wii the approach will be similar. We have this great controller, we have the limited power of the console, How we can make a confined space or large outdoor level, whatever, how can we make the best out of the controller that’s giving the experience that we want to give? Completely fluid interactivity – how can we do that? I think it would be a completely different approach, and it deserves to be as well. So, if it our decision to make Crysis for Wii, if and I don’t want to be quoted saying we’ll do it. But if – if we would do it, it would have to be a completely optimal version, but it would be great. (laughs)

Link to Game Informer

Epic games could learn a thing or two from this interview. Crytek doesn't seem to be worried at all about the Wii's power, they are optimistic about doing pretty much anything on the Wii-even Crysis. Considering that Crysis is by far the best looking game in existance as of right now, a Wii version would have to be watered down no doubt; but Crytek said they have development kits for the Wii so maybe they know a bit more about it than most? They could have easily said no way in hell would they even try this game on the Wii, but thats not the case. Could the Wii have enough power to run a version of the game that looks very similar only in Standard-Def? Crytek almost seems to think so....

6 comments:

Anonymous said...

Hey, I see you copied half the text from

http://www.mozlapunk.net/homepage/?p=1035

Might want to give sources when you post stuff.

Any time man ;)

Metaldave said...

I copied it from the IGN Wii boards and the article kept saying GI(Game Informer) so I copied the text and got the link to them. Next time I'll go deeper and link your site too if need be. Thanks for the heads up.

Anonymous said...

Whether the Wii has the horsepower or not, that guy from Crytek does have a point that developers can achieve anything with any hardware. They just have to work at it.

Metaldave said...

He has the right attitude for sure about the Wii and it can only mean good things to come from them.

Guys like Mark Rein don't even want to try to make a game on the Wii because it seems they just don't want to do any work themselves and just let the most powerful system do it for them.

Anonymous said...

Yeah It's too bad that cliffyb loves his ds and I think he could pull out some good games on the wii but I don't think the guys at epic are ready for the wii. They are treating all of the HD console like computer systems which could be a problem. Every thing they do seems to be jerky and jumpy... Maybe they should try 2d again and get there animation right? As for crytek doing wii games... Well bring it on man... The wii is money waiting to happen. The power of the channel system should not be ignored.

Anonymous said...

lmfao as if its guna come out for the wii the whole piont of the game is direct x 10 which vista has its not even guna come out for xbox360 or ps3 let alone wii i mean come for the wii the wii has worst graphics out off all the consoles