Tuesday, November 03, 2015

Zelda: Twilight Princes HD Coming Very Soon? - Happy Hour Podcast #2



Data-mined, Time-lined and ready to go! We discuss what we want from Twilight Princess HD, the Zelda Timeline and memories of our first experience with Twilight Princess at midnight, November 19th 2006.

Enjoy the show!

1 comment:

alan bane said...

not waggling i couldnt agree more

TWILIGHT PRINCESS WASNT WAGGLE IT WAS MOUSE POINTING AND OPTERMIZATION the controls crapped on gamecube the pointer for aiming was fantastic the zoom in aimer system was fantastic and the freedom of aiming fishing was cool to...as niether included waggling only 3d mouse gesturing...

this is what wii CORE GAMING WAS ALWAYS ABOUT,,also the speaker was fantastic not only did the surround sound add depth SO DID THE SPEAKER...

example boomerang you hear it travel thru the air in 5.1 surround and you hear it leave your hand, go in to the distence and return on the wii remote speaker,,,it was the PERFECT EXAMPLE OF WHY THAT SPEAKER WAS THERE

IMMURSION SOUND mixed with the surround sound...another fibe example of this is WII U OS sound hard is played onbtv the other half on gamepad they sound amazing when combined...

twilight princess wii had the exact control system skyward sward needed to be based on NOT THE OVER THE TOP MOTION but a wii motion plus 3D mouse system for tight 3D gestering..

the multi aim thing in twilght princess was great the weapon aiming even the sward waggle and spin attack was good as you were only mimicking a button press with a wrist flick NOTHING WRONG WITH THAT....

this can be included in a wii u HD version and it can be added to gamepad via the gyroscope pointer and upgrade the gameplay via the touch screen

and keep that SWEET controller sound effects system NOW IN SURROUND STEREO on the gamepad speakers

dont give me robotic ARCADIC second stick aiming link is not a robot or robo cop that shit is OLD and clunky its the biggest hate of mine in gaming today IT NEEDS TO GO...