As we all have heard by now, the official publisher of Project Cars, Bandai Namco, has announced that the Wii U version will be delayed until 2015.
Here is their official statement:
"We're committed to delivering an exceptional and unique experience for racing fans on Wii U and for this we kindly ask our devoted and passionate Nintendo fans for a little more time in order to ensure the game delivers on our vision of being the most authentic, beautiful, and technically-advanced racing game on any platform."
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So there are many questions as to why the game was delayed on the Wii U. The only reason that truly makes sense, is that the publisher (not developer) wants more money by making sure the PS4/XB1/PC versions of the game are completed by November 2014 to not miss release, since they feel the most money is to be made on the those versions of the game.
I have seen the developer builds and the Wii U version of the game has pretty much been put on hold since February 2014. The priority for the PS4/XB1 versions has been put in full force. The Wii U version, as I have posted earlier, has already been given the, DX11 effects, control options and more in previous builds and the game has been in development for the Wii U since 2012. The Wii U game is not completed yet, so obviously there is optimizing to be done and bug testing, which will most likely take place after the holidays when the priority console versions have already been released.
It's sad that the publisher will actually halt development on a game that is in near complete form, only to start on other consoles and release those versions before the Wii U version. What is even more suspect is that both the Xbox 1 and PS4 already have their own more popular Sim Racing games being released right around the same time on their systems as Project Cars. The chances of Project Cars being a sales success on those systems are slim to none due to this, not to mention that their own poll taken on the Project Cars website lists the Wii U version as the most wanted:
This is what happens to Indie Development when a Publisher comes in and makes release date decisions for you. I'm willing to bet that the guys at Slightly Mad Studios wouldn't have had it this way.
Are you still interested in buying the Wii U version of this game knowing that you'll have to wait some months more into 2015 to get it?