Here is some portions of the review, you can read the whole thing at the link below:
About the controls:
If you decide to be slow and precise rather than quick and efficient, new problems arise that ensure combat does not go smoothly. The Wii Remote has trouble recognizing your different swings. Often, you thrust forward in real life only to watch Link swing feebly in the game or just stand completely motionless. The sensitivity varies wildly so you're never quite sure how much force you need before the game recognizes your actions. As in the aforementioned situation, you may swing you arm while Link ignores you.
About the new elements to the series:
A few of the new elements introduced in Skyward Sword are positive additions to the series. An upgrade system lets you use collectibles you scrounge up in your quest to improve your tools. For example, you can turn your slingshot into a scattershot that fires three pellets at once or improve the healing powers of your potions. This is a great addition to the franchise because it gives you a purpose for collecting things, with a tangible result when you acquire enough goods. Link is also more agile than in past games. He can now sprint through worlds and shimmy up short walls, and this allows the labyrinthine design to be more robust. A stamina meter ensures you can't abuse this, and there are clever situations where you must run precisely, lest you run out of breath and fail your mission. There's also a motion-controlled segment onboard a minecart, and though it only lasts a few minutes, it's a thrilling detour from the main actions.
Then the contradiction:
There just aren't enough new ideas to separate Skyward Sword from its predecessors, and the few additions come with mixed results. Even with many bright spots, Skyward Sword still feels like a nostalgic retread. Those yearning for something new will be disappointed, but anyone thirsty for another exciting adventure will find plenty to enjoy here.
My take on this:
Now I haven't mentioned this you guys, but I already have Skyward Sword (through a contact) and I can tell you that I completely disagree with this review. I'm not upset by what the reviewer is saying since what is being said is really funny to me actually.
The controls in Skyward Sword are the very core of the game itself and they have worked for me flawlessly. The amount of love and devotion that has gone into making this game control smoothly and accurately is very much noticed when you play it. Believe me, Nintendo would not have released this new Zelda that requires Wii Motion Plus (I have the Wii Remote Plus and it's godly) and not have the controls work correctly. The game absolutely does not have any trouble recognizing your swings in any direction you move. Yes, the game requires you to make slightly more aggressive swings than just slowly swinging in any direction. This is not because the motion controls are broken or unresponsive, the reason is because the small smooth movements are used for various other interactions with your sword (I won't spoil it for you); besides, what would anyone accomplish with a small slow swipe against a foe? This argument about unresponsive controls in that review is pointless.
Skyward Sword does not use the IR sensor for the on-screen reticle but motion-plus for exact cursor location. This works very well and I only had to re-center the screen a couple times and one time I did it just to see the effect; it's really nothing big to worry about like the reviewer said.
The review also talked about how the game really doesn't add enough new things to the series. This is a very poor argument as well.
Here are some new things Skyward Sword introduces to the series:
-Full motion control with precision swings for amazingly accurate sword fighting
-The brand new weapon/item upgrade system
-The Stamina Gauge
-More random/less predictable ways to collect items
-Newly designed dungeons that you don't even realize are dungeons.
There is more the game adds but I don't want to spoil it for the faithful fans. Even though I haven't quite finished the game yet, you have to trust me when I say that The Legend of Zelda: Skyward Sword is the biggest change the series has ever had, all while keeping to a somewhat faithful path to what you would know a Zelda game to be. All this begs to question what the reviewer at Gamespot was expecting? A game that doesn't resemble Zelda at all?
The reason why I wrote this explanation is not just because of the low review for Zelda, but the strange habit that keeps repeating itself in the gaming industry. Here you have Gamespot giving Skyward Sword a 7.5 but then just a week earlier gives Call of Duty: Modern Warfare 3 an 8.5? You could argue that MW3 is the worst game in Call of Duty history based on the poor multiplayer map design alone and for the fact that it truthfully doesn't change anything in the series but repeats and repeats it. This leads to Zelda, which actually tries hard to change the formula and add a lot of new things to the series only for it to still get labeled as too much of the same. I'm amazed by the short shortsightedness of some of those in the gaming industry that still think this way when it comes to Nintendo games but seemingly forget about it for others. It is almost like they are saying: "Well we expect a lot more from Zelda than we do from Call of Duty".
Gamespot, is that they seem to be in the minority of the reviews so far. Most sites and publications have given Skyward Sword a 10/10 calling it one of the best or the very best Zelda game of all time. We all remember the Gamespot 8.8 review of Twilight Princess and how much of an uproar there was about it. Now it seems that Gamespot could be looking for even more attention with one of the lowest ratings ever given a console Zelda game.
No one may agree with Gamespot's 7.5 review of Skyward Sword, but rest assured that Gamespot agrees because they are getting a ton of traffic now because of it. Amazing.