Friday, July 01, 2011

Wii U's OpenGL will have similar effects as DirectX 11




Nintendo president Satoru Iwata in a recent shareholders meeting informed those investing in Nintendo that the Zelda HD demo what wowed show goers would not be possible on other console machines. He did this to alleviate concerns about the Wii U being only an Xbox 360 with a touch screen.

Link

Now this point moves me to the next one: DirectX 11. The Wii U will be using OpenGL as it's source for 3D graphics development. You may not know this but all this talk of "tessellation" being only possible with DirectX 11 is not true at all. OpenGL has had the same tessellation effects for more than 3 years now.

Read this article for more info: Link

No one should be worried about the Wii U's power....if only people did some research (like IGN and their lame Wii U PC mock-up) they would understand that Nintendo's next console is going to be a good margin amount more powerful than the current HD consoles. 

5 comments:

Biohazard said...

DirectX 11 was similar to DirectX 10 anyway. Except with an added tessellation unit, DirectX 10 touted the very same features as the successor. The reason why it wasn't much of a big deal because there was a problem with the API that had to be fixed in 11.

Anonymous said...

DX 10.1 has tessellation DX 10 doesnt but who cares if the WiiU is has OpenGL thats in DX11 league then expect near DX12 quality as when its optimised 4 console it will be insane WiiU graphics officially as good or better than PS4 confirmed

Anonymous said...

open gl is just a middleware kinda so is direct 3d...

the best coders will bypass both and code to the chips in assembly code and micro code JUST AS FACTOR 5 WERE SAYING ABOUT GC / wii ....

factor 5 now making facebook games SAD but true....

metaldave colmbia vs costa in copa cup on tv right now im pissed argentina drew last night

vamos argentina and goodluck colmbia

Anonymous said...

direct 3d clogs systems best to have no middleware and no os allowing chip set to be 100% dedicated to gaming/graphics REAL PROGRAMMING like nes/snes/megadrive/n64/ps1 there was no middleware or os developers raped the gpu/cpu for every last drop of power middleware wastes power..

Yaro Kasear said...

To clarify, OpenGL had hardware tessellation three years before DirectX did, NOT three years before now. Meaning OpenGL had it for at least 5 years.