Saturday, May 30, 2009
The Grinder - debut trailer
Really amazing stuff! I'm not really as surprised as I am happy that someone finally took the time to actually do the necessary research and testing to see what the Wii can do. It seems what ATI and Factor 5 (rest in peace) were saying all this time was really true after all. ATI said at E3 2006 that the graphics seen in Super Mario Galaxy were only "the tip of the iceberg" on what the Hollywood graphics chip can do, High Voltage recently mentioned something similar about The Conduit saying that what was shown of the Quantum 3 engine was "just the tip of the iceberg" also. Funny how both said the same thing years apart isn't it?
Since graphics were never the selling point of the Wii in the first place, we can understand why they were never stressed in the beginning. Now that the Wii has been out for 2 and a half years, it's time that developers start "Grinding" into what makes the Wii tick. High Voltage has really taken the first big step that no other developer had been able to do up until now. The Wii has at least 3 times the performance of the Gamecube and The Grinder is the first game to truly show that in full. Some games have had certain effects in place but never going all at once like shown here. I'm most impressed by the amount of detailed enemies on screen at one time, a truly amazing feat with a system that has less than 90 megs of ram dedicated to graphics. I won't get into the specifics but if you've been following my site for the past 3 and a half years you'd know that the Wii uses 1T-SRAM which is all about performance and not raw power, so the number given can be misleading.
The Wii is an amazingly designed piece of hardware that people have really taken for granted. Doing more with less is always more impressive than doing what is expected (360, PS3). Hopefully these games that High Voltage are doing will force the hands of other developers to make their games look just as good. Some companies are really trying but aren't quite at that same level yet. If a small (but growing) developer like High Voltage can crank out graphics and effects like that on the Wii, there is no excuse for others to not be doing the same thing. High Voltage isn't using any magic tricks to get the results they're getting out of the Wii, all they're doing is giving an effort, which is what every game developer should be doing in the first place right?