Tuesday, January 16, 2007

"The Wii-mote can do more, way more"


While Ignition Entertainment has been hard at work on the upcoming Mercury Meltdown Revolution for the Wii, it's had plenty of time to get more than up close with the Wii-mote, but actually figure out what makes it tick. Says Ignition's Ed Bradley:

"Personally I think the controller is capable of translating actions far more complex and energetic than most players are interested in performing even in the privacy of their own homes...

At the end of the day developers want players to have fun rather than impose clever mathematics on them, so if it turns out to be fun only using a simple subset of the controller's gizmos then why worry about how 'proper' it is?"

I'm sure we all could think of some games that would be really wild in the privacy of or homes. It all depends on what the developers want to make...

2 comments:

Neo said...

If Ignition Entertainment can take advantage of that potential, then we could truly see what the Wii can do.

It's about damn time developers get creative with the remote instead of taking existing gameplay mechanics and slapping the Wii-control scheme on it.

Metaldave said...

True. They should truly try to make new franchises. Still, games like SSX Blur look to use the Wiimote really well. I'd like to think the controller can do more than just tilt and aim though. Hope for the best.