The interview is with producer Hisashi
Nogami, who is known as the director of every Animal
Crossing up to City Folk, and directors Yusuke Amano, who
also directed NSMB2, and Tsubasa Sakaguchi,
who was a character designer on Twilight Princess and art director on Nintendo
Land.
-The
Inkling city (where the plaza is) is known as 'Highcolor/Haikara City' in
Japanese.
-The
concept of two teams of four shooting ink in a turf battle has been there since
the original prototype, even though the characters where tofu-like blocks at
the time.
-They
experimented with other team sizes, but found with more than four players felt
like they had little effect on battles, and with less than four that they had too
much responsibility.
-Killing/attacking
opponents online to prevent them from painting ink is just one strategy to win.
You get no points or advantage directly from doing so.
-Hero
mode uses basically the same controls as online matches, so anyone with
difficulty in the can use the hero mode to practice.
-Ideally,
you'll be matched with players of a similar rank to you (based off of
experience points earned in matches). If not enough players, they'll put you
with people further away from your rank. If there's only 8 players, you'll be
matched together.
-While
online is focused on just painting the ground, hero mode focuses on using the
ink to move forward.
-Amano
says he wants you to be able to look at the map on the GamePad and see where
needs to be worked on for your team.
-No
way to directly communicate with people you've been randomly matched with. They
will appear post-match in your Plaza, where you can check out their gear,
weapons, and comment.
-They
picked squids because they were the best at representing the gameplay present
in the prototype.
-Music
for stages is random. Possible that I'm misunderstanding, but each player will
have a different song while playing.
-Music
is designed to be the sort that would be popular with the young Inklings involved
with the turf battles.
-Rather
than making some huge number of stages, they want to create stages that feel
different when you use different weapon combinations.
-You
don't earn money for gear in single player for balance reasons. Someone could
grind money in hero mode and have their first online match with high level
gear.
-In
the final stages of development now.
-Aiming
for, more or less, a simultaneous worldwide release.
-They
plan on supporting the title post-release.
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