Today EA announced the latest edition of the Medal Of Honor series is coming to the Wii. Gamespot interviewed Matt Sentell of EA Los Angeles to get some more insight on the differences between the PS2 and Wii versions. Here is some of it:
"GS: How are you taking advantage of the Wii controls? How will you balance out the PS2 version with that design in mind?
MS: The Wii Remote's pointer control gives the player an unprecedented amount of control over aiming and firing, while the Nunchuk's analog stick and two buttons make it ideal for controlling player movement. Most game controls have a gesture associated with them, and we have worked very hard to make sure the gestures are intuitive, easy to learn, and most of all, fun to do. Jumping, crouching, aiming, reloading, and even turning around 180 degrees are all things you can do with the simplest of gestures. These functions are also bound to buttons, so players can choose between gestures and button presses in exploring their own play style.
GS: Will there be any technical differences between the two versions? Different graphical effects or anything?
MS: Outside of the controls, the two versions follow the same storyline and are mostly identical, but since they are available on different systems you can expect to see some distinction in resolution."
Since there is a PS2 version I think this will be another game that is not built from the ground up for the Wii. The screens look decent but it is probably the PS2 engine running the game. Retro Studios and Nintendo themselves look like the only ones stepping up to the plate with making games from the ground up for the Wii. Capcom and Square are coming soon with their efforts as well, but we need to see much more.