Friday, March 31, 2006

Nintendo tells us not to listen to IGN


Nintendo has seen what IGN had to say about the Revolution’s technical specs, and felt the need to comment on them.

Going off of a translated article that first started in Dutch, Nintendo has said that there have not been any official statements from their staff concerning the power of the Revolution. Furthermore, Nintendo also states that anything you see out there right now is “still speculation”, and that the final details (or at least much of them) can be expected to show up at E3.

Link

Looks like what IGN posted about the specs of the Revolution has bothered Nintendo. We really don't know what to expect when we see the system at E3 and Nintendo knows that seeing "incomplete" numbers like that is not good for their company in hyping the Revolution.

We all should sit back and wait for E3 before jumping off a cliff worrying about the so called "lack of power" the Revolution will have.

Has Nintendo ever let you down graphically with any of their systems in the past? The answer is no.

Tuesday, March 28, 2006

Call of Duty a launch title for Revolution


One of GN's spy pirates has learned that an upcoming entry in Activision's Call of Duty series will be the first third-party FPS title released using the unique capabilities of the Nintendo Revolution controller. The "Revmote" features a wireless motion detecting interface that has long been speculated to be a perfect fit for the analog aiming controls of a first-person shooter, and gamers can look forward to putting this to the test when Call of Duty ships for the Revolution as a launch or "launch window" title.

The Revolution version of the game is being handled for Activision by Exakt Entertainment, the Santa Monica-based console conversion specialists who are well versed in adapting third-party titles for Nintendo platforms. Exakt previously produced GameCube ports of X-Men: Next Dimension, True Crime: Streets of L.A., as well as... 2004's Call of Duty: Finest Hour.

1up via Got-Next

While most of us expected this to happen, its nice to hear none the less. Call of Duty is one of the most respected series on the market.

Revolution revealed in the next Nintendo Power?


It looks like what ever will be on the cover of the June Nintendo Power(released in April) will have the biggest news yet this year for Nintendo fans. What would the biggest news be? I would think that everyone who's any Nintendo fan knows that the biggest news we all want is the inside scoop on the Revolution. As you can see in the picture, the big news on the cover of the magazine will be different from the DS news that is mentioned right below. The DS is great but we know that the big news is with the Revolution.

Matt from IGN said that we would "see" some games on Revolution before E3. It looks like this is the best bet yet. of course, we shall see.

Take a look at the latest Nintendo Power in the "next month" section if you want to see this picture for yourself.

Thursday, March 23, 2006

Download Sega Genesis games on Revolution!


During the GDC Conference this afternoon, Nintendo announced that Sega Genesis and TurboGrafx games will be downloadable on Nintendo’s unnamed next-generation console, code-named Nintendo Revolution.

According to a press release sent out during the conference, “Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and Nintendo(R) 64 eras.”

The Sega Genesis and TurboGrafx consoles competed against the Super Nintendo in the 1990’s, allowing the upcoming console to play all of the major systems in that generation. This announcement greatly increases the library of titles to be downloaded on the Revolution.

Link to Story

This is great news for the Virtual Console. I only hope that the Dreamcast doesn't get left out, but it looks that way so far. Anyone know of a good TurboGrafx 16 game?

Monday, March 20, 2006

Miyamoto uses the force to lightsaber the competition!


Download Movie here

This is a very funny clip of Miyamoto using the Revolution controller to kill the bad guys from Return of the Jedi. Was Sony and the PSP in Return of the Jedi?

Saturday, March 18, 2006

Developers of STAR WARS: BATTLEFRONT interested in Revolution

IGN Revolution interviewed the developers at Pandemic Studios recently, check out what they say about the Revolution:

IGN Revolution: What do you think of Nintendo's Revolution controller?

Greg Borrud: Everyone around here is pretty excited about it. We've just started thinking about how we could use it with our games and there are a lot of interesting ideas that are coming up. I think the new controller has huge potential to push games in more exciting directions than just having better graphics. That said - I'm hoping the controller will prove more than a novelty. It remains to be seen if it can play like a traditional controller while offering all the unique aspects that make it so attractive. I think it will need to be able to do both well or else it could become regarded as a niche product.

IGN Revolution: How important is horsepower for the next generation consoles? Or in other words, do you think Revolution can be successful even if it is less powerful?

Borrud: I think horsepower is pretty important. That said - there are a lot of great looking (and playing) games on the current generation of consoles. I think everyone can agree that games like Resident Evil 4 are not only great looking but are a lot of fun as well. But I think a lot of Revolution's potential success is tied to the unique game experiences made possible by the new controller.

IGN Revolution: What types of games do you think will flourish on Revolution?

Borrud: I think there could be a pretty good cross section of games. It seems to us that we could make action games (our bread and butter at Pandemic) work pretty well with the Revolution. The thing that makes me the most excited though is the new games and genres that might be able to evolve out of the Revolution. Game designers will be forced to think about games in a different way, which often leads to innovation. It will be interesting to see what developers come up with and if they can truly deliver on the promise of original game experiences.

IGN Revolution: Are you interested in making a game on Revolution?

Borrud: We are very interested in making games for the Revolution. The challenge will be in our approach to these games. As we think about the Xbox 360 and the PS3 we see a lot of similarities between the systems so it will be relatively easy to have a game ship on both platforms. We don't necessarily see those kinds of similarities with the Revolution. Games that are made for the Revolution will really have to be re-conceived for that platform and can't simply be a port. While on the one hand that could mean fewer games for the Revolution, the games that do ship on the platform will probably be crafted with a lot more thought and care than would go into your average port. So yes, we are interested in developing entertainment for the Revolution - but only for the select group of games that really make sense.

IGN Revolution: Who do you think will be the console market leader in five years and why?

Borrud: Obviously it's a little hard to say right now. If you had asked me six months ago, I would have said that the PS3 would probably be a lock. I still think they will do very well, but I have also been very impressed with the 360; I love the connectivity of it. I think you can start to see how the vision of the continually-connected game system can really be something cool and different. And I think the jury will be out on the Revolution until we get to see some of the innovative games that are made. The Revolution (as with all the systems) will only be as good as the games that are developed for it. I know we are very excited at Pandemic to be moving into this next round of consoles.

Link to interview

Battlefront with the Revolution controller would work wonders, lets hope they have a game ready for it soon.

Wednesday, March 15, 2006

Miyamoto says Zelda WILL use the Revolution controller

Interview with Nintendo Europe

Helped by his interpreter we first ask Miyamoto how it feels to be given such a prestigious award, and in his trademark style he remains as humble and down-to-earth as ever.

“My feeling is that I have received this on behalf of many other people who have been working together with me to create videogames,” he says. “And in a much broader sense I think it’s very important for the industry that we can receive this kind of award.”

So does Miyamoto think videogames are now becoming culturally acceptable, like movies and literature?

“Videogaming has only about 20-25 years of history; in comparison movies have over 100 years, and literature has a lot longer,” says Miyamoto. “We have just come to the stage where everybody recognises videogaming, so I think we have just passed the first phase. I think videogaming is going to go forward in an exciting way. We are expecting a number of different new technologies that affect our industry, and the ability of people to deal with new technologies is going to be a vital part of how the videogame industry is going to evolve.”

Listening to Miyamoto speak in his easy-going way, we forget for a second that we’re sitting in a posh Paris hotel, surrounded by journalists from across Europe who are clamouring to interview the legend himself. There’s no doubt Miyamoto is a massive star – but does he feel like one?

“Well, you know I used to commute to work by bicycle until recently,” he says, laughing. “But because I am now one of the executive board members, the company ordered me not to, for the sake of ‘risk management’!”

So what is a typical ‘day in the life’ of Shigeru Miyamoto?

“As for the morning, I’m afraid to tell you that I am not a very punctual person,” he laughs. “But every day I have to work until very late at night. People report to me via email the progress of software in development and I am always looking into what’s happening with each game and sometimes, if it’s necessary, I add my own opinions and advice. That takes up about half of my working time and as for the remainder of the time I visit each developer to see what kind of progress they are making. I often become a tester myself so that I can touch and get a feel for the project they are working on.”

So what about his latest project, New Super Mario Bros. (coming to Europe this summer)? Why did he decide to bring back Mario in the classic side-scrolling style?

“We are always challenging ourselves to make something really new and this new Super Mario Bros. game is going to be very important. Nintendo DS has been hugely successful, especially in Japan, and we owe a big part of the success to a software line-up called ‘Touch Generations’. People who have never played videogames before are purchasing Nintendo DS as their very first game machine.
“When we launch New Super Mario Bros. for DS this could be the very first videogame these people play. Of course we already have Super Mario 64 DS but it is a more advanced version of Mario. With New Super Mario Bros. we are going back to the basics. It’s going to be simple enough to control but yet have sophisticated enough content. We have been working hard to make the best Super Mario game we can.”

We’re intrigued. Can he reveal what the game’s story will be, for instance?

“That’s rather interesting because a number of our staff members came up with a number of different stories,” says Miyamoto, smiling. “I told them that we really don’t need any story behind this new Super Mario Bros. at all. I have narrowed down the whole story to about half of what my team originally came up with. Peach is kidnapped, Mario has to go and rescue her from Bowser and the Koopa Kids. That’s about all you need to know for the story!” he laughs. “But what you really need to know is that in the quest you are going to encounter some unprecedented play ideas.”‘

Can you give us some examples of these ideas?’ we ask.

“Well, we have drawn everything from 3D graphics,” explains Miyamoto “so that from time to time you are going to encounter something really astonishing visually but as far as the gameplay and control is concerned, that is going to be very simple.“When it comes to Mario, sometimes you may be able to do an ultra super jump and you are going to see a very unique and unprecedented jumping style. In terms of Super Mario, everybody already expects him to become bigger but this time, with the help of a Super Giant Mushroom, Super Mario can become gigantic, taking up almost all the screen, and he can destroy everything.”

‘And Mario can also become very small, by using another type of mushroom, right?’ we add.

“Right,” says Miyamoto “and that’s not all. For example, two players can play as Mario and Luigi at the same time, in the multiplayer mode. Sometimes you have to compete with each other to reach the goal, and sometimes they can fight against each other. You remember the game Mario Bros.? In that, Mario and Luigi could sometimes cooperate, sometimes compete. I think it’s more fun to have two players play simultaneously in this New Super Mario Bros.
“And you remember in Super Mario 64 DS we incorporated a number of minigames? Each of these minigames is going to be available in New Super Mario Bros. In each minigame both Mario and Luigi can compete against each other. Some you can play in two-player or four-player mode with one cartridge.”

Sounds great! But hang on, didn’t Miyamoto mention Koopa Kids a second ago? We haven’t heard from them in a while. We inquire if the new game has the same kind of ‘Level, World, Fortress, Boss’ structure as in Super Mario Bros. 3.

“Unfortunately I am not in a position to tell you anything further, sorry, but basically yes you are right!” says Miyamoto, chuckling.

OK, consider our appetites whetted! So New Mario Bros. is a classic style game, therefore, we want to know, are there going to be classic style cheats, like warp pipes and the old ‘walking along the top of the screen’ trick?

“Well, there will be many people who play New Super Mario Bros. that have never played a Mario Bros. game before,” he tells us. “But at the same time we want to evoke a kind of nostalgic feeling in those people who used to play with the past series, so we are now trying to incorporate as many old tricks and tweaks as possible into this new DS version.”

OK, time to switch to Miyamoto’s other famous creation: Zelda. What’s the latest on Twilight Princess?

“I would say that we are progressing well with completing it,” says Miyamoto. “And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.”

We press further but Miyamoto is remaining tight-lipped on specifics. So, speaking of Revolution, what kind of cool software has he seen so far?

“You know, the DS is a very good example when we talk about Revolution software. Nobody would have expected brain training software or puppy communicating software when we were originally talking about the concept of the Nintendo DS. People would never have imagined that line-up of software could ever be as successful in the marketplace as it is now.

“In the case of Revolution, there is going to be a lot of software that are so-called ’sequels’ to the existing type of games, however what is going to be the most attractive point about Revolution is the other applications. These kind of applications are going to make Revolution something really important for any ordinary household; more specifically catering for each type of family member in the house.”

So when can we expect to find out more about Revolution? For instance will everything be revealed at E3?

“Almost everything,” he laughs. “I don’t know about the pricing at the moment or anything like that but, yes, basically at E3.”

And with that tantalising answer hanging in the air, we’re told our time is up. Mr Miyamoto is about to be whisked off to catch the Eurostar to London, for more interviews and also to record a special webcast in which he answers questions sent in by you.

Link and Link

Well that pretty much sums up what we all have been hoping for: Twilight Princess will function with the Revolution controller! Great news and more reason to reserve a Revolution as soon as possible before time runs out.

Tuesday, March 14, 2006

Playstation 3 delayed in Japan until November, opens the door for Revolution

Just before it reached the point of comic absurdity (alright, it might have already hit that point) Sony has acquiesced: the PlayStation 3 isn't shipping in the next three months, despite what their website says to the contrary. The Nihon Keizai Shimbun newspaper is reporting that the PlayStation 3 is being delayed until "early November" in Japan due to complications with the AACS copy protection system being implemented into the Blu-ray specification.

The unsourced story broke in Japan this morning, hours ahead of the 3pm (1am EST) Sony conference where we imagine this--and other--PS3 unknowns will be eliminated. With a November release in Japan, Sony would need to coordinate a simultaneous launch in the US in order to capitalize on the lucrative--and strategic--holiday shopping season. A simultaneous launch would be a first for Sony, who have historically launched in Japan first, with US and European launches following.

Link to story

I don't see Sony having a simultaneous launch in Amercia and Japan, they are having enough problems just releasing the system at all. I do believe that the Playstation 3 will miss the holiday season in Amercia now and leave the door wide open for Nintendo to create a mass following of the Revolution during this time. Not only that but Sony will be even further behind the Xbox360 in sales and image saturation. Of course this is great news for Revolution fans. How do you think Nintendo can really use this to their advantage besides just advertising?

Thursday, March 09, 2006

Creator's of Halo leave Microsoft to make their own company

Four video-game creators from Microsoft and Zipper Interactive have left the companies to form their own studio, which they formally opened for business Wednesday in Pioneer Square.

The studio, called Giant Bite Games, will be developing titles for the next generation of video-game consoles and for Microsoft's upcoming Windows Vista operating system, according to co-founder Hamilton Chu.
The company is already working on one title, though Chu declined to give any details about the project.

The four founders, all in their 30s, have some huge franchises under their belt already. Chu was the lead producer at Bungie overseeing the development of the "Halo" and "Halo 2" games for the Xbox, and co-founder Michael Evans was an engineer on the titles. Another founder, Andy Glaister, joined Microsoft's Game Studios division in 1999 and most recently managed the programming team developing gaming tools for Windows Vista.

The only non-Microsoft veteran on the team is Steve Theodore, who was previously the technical art director for Zipper Interactive. Redmond-based Zipper was acquired by Sony's video-game arm in January and is the creator of the "Socom" game franchise. Theodore previously worked for Valve Software, the Bellevue developer of the "Half-Life" series.

Giant Bite incorporated last November and hasn't received any venture funding. The founders enjoyed their previous jobs, but wanted to work on their own projects, Chu said.

"There comes a time when you want to try it on your own and have both the products and an organization that really fits your vision of how to do things well and how to do things better," he said.

The founders are facing some tough economics in the video-game industry. It generally costs at least $10 million to create games for next-generation consoles, which include the Xbox 360 and the upcoming Sony PlayStation 3 and Nintendo Revolution. Smaller studios are finding it increasingly difficult to get funding, especially when they aren't developing established franchise titles or sequels.

Chu said the financing and commitment from game publishers will come down to what the studio can produce. He added that the group's track record will help.

"If you have a team that can make a great product, you will be a great investment," he said. "The question is, 'Can we make a great game?' "

Link to story

It looks like these guys didn't want to be held down to only making games for the Xbox360. With the creators of Halo developing games for "Next Gen system(s)" it seems the Revolution controller may just be too good to pass up. We'll see more as E3 draws closer.

Tuesday, March 07, 2006

Revolution will have more "Mature" games based just on what the controller can do

NIBRIS:

Concerning the studio's newly announced title Sadness (working title), Orlowski firmly stated that the "project is confidential."

All I can say now is that it is going to be a gothic horror which will scare not with the amount of blood but sheer atmosphere. Imagine a game in which you do not use guns or knives but you will have to protect yourself with the objects you find exploring the ground – a stone, a stick, etc. Some examples of using the controller – you swing a torch with it to scare the rats off, you slit the throat (controller as a piece of glass or a knife); if you want to climb the wall you will have to hook a rope over the piece of a wall sticking out (controller serving as a lasso). And this is only the beginning. The game will be for single player and single player only. For an adult player with strong nerves. Let me mention that the scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia.

Link to full story

It seems that more adult games will be finding their way onto Revolution in a really natural way. The controller just screams interaction, and who doesn't want to make a Horror or FPS game more immersive? The controller itself may end up getting rid of the "kiddy" Nintendo image faster than any add campaign could do.

Monday, March 06, 2006

Final Fantasy: Crystal Chronicles report dismissed as false

"Rumours began to emerge after an article appeared on N-Planet.com which claimed the game would hit US shelves by 2007. Squenix president Yoichi Wada was quoted as saying that the game will feature "online capabilities, magnificent graphics and an intense use of the revolutionary control of the platform."

But a spokesperson for Square-Enix told us: "The online reports are incorrect. No new information has been disclosed since the official announcement last May."


Link to story

Square has been quoted as being extremely supportive of Nintendo's online plan and their goal to make immersive games, so anything is possible with FFCC. We can always hope that somehow this game will get released this year and be all those things that were reported yesterday. Yet again we are left hoping for E3 to get here faster.

Sunday, March 05, 2006

Final Fantasy:Crystal Chronicles Revolution in stores this year, to have "Magnificent Graphics"


According to the Advanced Media Network, Square-Enix President Youichi Wada recently revealed tidbits of information regarding Final Fantasy: Crystal Chronicles for Nintendo's next console, code-named Revolution.

According to the article, Wada said gamers can look forward to "online capabilities, magnificent graphics, and an intense use of the revolutionary control of the platform." In addition, Final Fantasy: Crystal Chronicles Revolution will apparently be in stores this year. Whether or not this means the game will make launch can not be determined at this time.

Nintendo President Satoru Iwata first announced the Revolution version of Crystal Chronicles back at E3 2005. The game has presumably enjoyed a rather lengthy development cycle and is expected to be displayed at E3 2006 in May.

Revolution Report

Besides having the awesome graphics, I wonder what he means by "intense" use of the Revolution controller? It remains to be seen as to what kind of game this is. Action RPG, full RPG, Action Adventure? Wada's comments suggest more to expect from the gameplay used in the original FF:CC, which was essentially just a "hack 'n slash" game. If the game IS just another hack 'n slash like the first, how much can we do with the controller besides "slash" with our wrists? This of course makes me think the game might be a lot more deep this time around. Here's to hoping....

Thursday, March 02, 2006

Nintendo Revolution: Enter a world without rules


Check out this cool video hyping the Revolution. Neo couldn't have said what the Revolution is about any better!

Its time to wake up


Enjoy the enormous Revolution pic as well, I have it saved as my desktop background.

Wednesday, March 01, 2006

*Confirmed* Midway to have one Revolution game ready by end of year

One of the phrases every Nintendo fan is anxious to hear is "We will have a Revolution title this year." Those exact words were spoken by the CEO of Midway Games, David Zucker, in a one-on-one conversation with GameSpot yesterday.

The console, which has been shrouded in secrecy since it was unveiled at May's Electronic Entertainment Expo, hasn't had much in the way of announced games for it yet. For the Nintendo faithful, even the smallest tidbits of information on Revolution games are as valuable as gold.

While Zucker didn't give away the game's title, it might not be what gamers expect. Midway currently has four next-gen games announced: Unreal Tournament 2007, a TNA-licensed game, The Wheelman, and Stranglehold. Both the TNA game and The Wheelman aren't expected to hit stores until 2007, and Unreal Tournament 2007 has been confirmed for this year--only for the PC.

This leaves Stranglehold as the likely option for Midway's first Revolution game. Further evidence comes from the game's trailer shown during Midway's presentation last night. The game was previously expected to be released on the Xbox 360, PlayStation 3, and PC, but a bombshell was dropped at the trailer's end, when footage stated that the game would be coming to "ALL next-gen consoles." [Emphasis added.]

However, today Midway reps told GameSpot that the aforementioned project was not Stranglehold, but "another project." The rep admitted that Stranglehold may come to the Revolution at a later date (after the PS3 and Xbox 360 versions), but no plans are set yet.

Expect more details about Midway's unnamed Revolution project at this year's E3.


Link


So its not one of the games that Midway has announced already? I don't mind because Stranglehold looked like Max Payne with better graphics and not much else.

I do hope that Unreal Tournament 2007 does come to the Revolution. If it did, it would be the best way to control the game. We shall see soon enough.