tag:blogger.com,1999:blog-15197605.post4927311745777124983..comments2024-01-22T14:27:20.039-08:00Comments on NintenGen: *Speculation* Nintendo NX GPU is AMD Arctic Islands based?Metaldavehttp://www.blogger.com/profile/03933993273752328453noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-15197605.post-84587875627548894812015-10-30T05:43:45.640-07:002015-10-30T05:43:45.640-07:00@alan bane - while it is nice to see someone that ...@alan bane - while it is nice to see someone that actually knows that draw calls (and other API calls) exist, and all that, I think you are mixing things up.<br /><br />The problem with API calls comes from using a 3D API (Application Programming Interface, meaning, a bunch of function calls you can use while programming your own code) with a programming model that doesn't fit how the hardware (GPU) actually works. That's the case of the ancient OpenGL model (and thus DirectX, which is a OpenGL copycat). When the API implementation/driver gets the calls, it has to do a lot of work (translation, checks, lots of things) prior to convert it to actual GPU instructions, thus causing A LOT of driver overhead.<br /><br />While it IS true this has been one of the main reasons why traditionally consoles has been able to achieve more with less (in terms of HW performance), it has NOTHING to do with x86 architecture. It's a matter of graphics programming model, and the API choice: ie software. For PC, developers have to use the generalistic APIs that all manufacturers support (DirectX, OpenGL)...<br /><br />PS4 does NOT have this problem: it uses its own propietary low-level API to program graphics. Neither will PCs anymore (at least a 95% of the problem) once they start using the new Mantle-based DirectX 12 and Vulkan APIs, based on a graphics programming model that actually fits (maps to) how a current GPU works...<br /><br />See? Nothing to do with x86. Your x86 will do more than fine once your games are using an adequate graphics programming API (and thanks to AMD for forcing this change to the industry - it was about damn time...)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-15197605.post-1444417583579422052015-10-26T14:47:16.004-07:002015-10-26T14:47:16.004-07:00whats more exiting to me is the talk of high perfo...whats more exiting to me is the talk of high performance and the cpu...x86 by default is known for poor draw calls and multithread rendering in software and the hardware level <br /><br />AMD have said for years x86 has this issue of not being like custom console tech were the cpu and gpu run in harmony together and hit high draw calls and other performance advantages <br /><br />AMD have said this many times before x86 and pc in general is very poor clock for clock meg for meg,they usedto say if we could make pc run like console and removed windows pc's would be amazing<br /><br />now mantel was AMD saying to the industry enough is enough we need to modenize are api and software closer to the metal ...but thisstill leaves the HARDWARE issue with how efficient pc is x86 needs to be better in how everything connects together <br /><br />NX will not only be a small tight apu with a closeto the metal api and low latency i think AMD and nintendo will make (nintendo will insist) that the cpu performs at CONSLOLE level of effectvness not a pc <br /><br />the talk of polygons and cpu at the highest end,suggests to me its very efficent and much more CONSOLE like than x86...<br /><br /><br />if you took near high end pc parts and made them work in a super tight efficent way you get that big boost in power that gamecube andold school hardware did vs pc...<br /><br />if nintendo go for above ps4 spec with HUGE HBM ram bandwidth with far above ps4 effectivness we shall have rewl performance at a low power level WATTS-HEAT <br /><br />nintendo will demand low latency and a tight api and a big cpu to gpu performance GAMECUBE WII AND WIIU HAVE A VERY HIGH DRAW CALL CPU TO GPU STRENGTH <br /><br />doing this with cutting edge chips will be amazing this is what i get from the HIghest end statment <br /><br />its about DRAW CALLS AND HOW THE CPUS REAL PERFORMANCE IS UNLEASHED instead of the usual pc bottlenecks that even ps4 has <br /><br />ps4 has rubbish cpu and rubbsh draw calls <br /><br /><br />its like there saying there putting console back were it used to be when released its at the cutting edge of performance in polygons effects etc <br /><br />like consoles always used to beAnonymoushttps://www.blogger.com/profile/03880839170326105451noreply@blogger.comtag:blogger.com,1999:blog-15197605.post-27542120800430125902015-10-26T09:24:06.707-07:002015-10-26T09:24:06.707-07:00likely now 14nm AMD aparantly have said all 2016 o...likely now 14nm AMD aparantly have said all 2016 onwards will be 14nm not 16nm both dies they have signed up for global foundrys and the other one are for 14nm...<br /><br />14nm new cpu new gpu new ram,customized will be very efficient....Anonymoushttps://www.blogger.com/profile/03880839170326105451noreply@blogger.com